Texture Filtering

What Does Texture Filtering Mean?

Texture filtering is a technique in the field of computer graphics where engineers utilize pixel maps to fill in a particular graphic area. It commonly uses something called “texels” – individual picture pixels in a larger texture map.


Techopedia Explains Texture Filtering

Texture filtering can be done in many different ways. Some techniques use algorithms like nearest neighbor, and others use linear or bilinear filtering, as well as isotropic or anisotropic filtering. Sophisticated algorithms look at a series of pixels to fill in the gaps or render graphics based on a probabilistic model.


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Margaret Rouse is an award-winning technical writer and teacher known for her ability to explain complex technical subjects to a non-technical, business audience. Over the past twenty years her explanations have appeared on TechTarget websites and she's been cited as an authority in articles by the New York Times, Time Magazine, USA Today, ZDNet, PC Magazine and Discovery Magazine.Margaret's idea of a fun day is helping IT and business professionals learn to speak each other’s highly specialized languages. If you have a suggestion for a new definition or how to improve a technical explanation, please email Margaret or contact her…