In gaming, modification (mod) refers to the process of editing or changing the structure, syntax or code of a game .Modification is performed to change the operations of a game in par with the requirements, environment, or end result or experience.
Server redundancy refers to the amount and intensity of backup, failover or redundant servers in a computing environment. It defines the ability of a computing infrastructure to provide additional servers that may be deployed on runtime for backup, load balancing or temporarily halting a primary server for maintenance purposes.
Server redundancy is implemented in an enterprise IT infrastructure where server availability is of paramount importance. To enable server redundancy, a server replica is created with the same computing power, storage, applications and other operational parameters.
A redundant server is kept offline. That is, it powers on with network/Internet connectivity but is not used as a live server. In case of failure, downtime or excessive traffic at the primary server, a redundant server can be implemented to take the primary server's place or share its traffic load.
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