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In video gaming, wraparound is an innovation in display screen strategy that eliminates the conventional boundaries of a single screen. Items going outside the boundaries of the screen come back in on the opposite side of the screen.
In terms of modern sophisticated gameplay, wraparound was a feature that came on the scene relatively early. Even basic games like the Atari 2600 Asteroids, Pac-Man and others provided wraparound features well before templating and 3-D graphics revolutionized the user experience. At its core, wraparound simply utilizes some basic mathematical functions — that means even flat two-dimensional characters in relatively primitive games could move in a wraparound screen.
In terms of its overall context in IT, wraparound has been replaced by a more sophisticated point-of-view display. By creating large libraries of visual display data, modern video games are able to offer a much more advanced scrolling point-of-view experience that is much more versatile than a wraparound display.