OpenGL for Embedded Systems

Why Trust Techopedia

What Does OpenGL for Embedded Systems Mean?

OpenGL for Embedded Systems (OpenGL ES), a subset of the OpenGL 3D graphics application programming interface (API), is a cross-platform API designed for embedded devices, such as video game consoles, mobile phones and personal digital assistants (PDA). This lightweight API consumes minimal power and requires minimal storage space.

Advertisements

As a low-level API, OpenGL ES works between software applications and hardware or software graphics engines. Because it is royalty-free, OpenGL ES provides an affordable solution for mobile and embedded platform developers seeking to create advanced 3D graphics and games.

Techopedia Explains OpenGL for Embedded Systems

As a cross-platform API, OpenGL ES is vendor-neutral and supported by a variety of mobile platforms, including Android, iOS, WebOS, Symbian^3 and BlackBerry OS. Devices that support OpenGL ES include:

  • Apple iPhone, iPad and iPod Touch
  • Android 2.2 phones
  • Nokia N900 and N8
  • BlackBerry Storm 2 and Curve 8530
  • Samsung Galaxy S and Wave

OpenGL ES accommodates devices ranging from 50 MHz cell phones with only 1 MB of random access memory (RAM), to 400 MHz PDAs with 64 MB of RAM.

OpenGL ES is based on OpenGL – a well-documented API. Thus, application developers wanting to work with OpenGL ES have access to a variety of resources, including books, sample code and other relevant information.

Faster central processing units (CPU), larger RAM, higher resolution touch screen displays and 3D graphics accelerators are creating a more ideal mobile device space for advanced graphics application development and the OpenGL ES API.

The Khronos Group, a non-profit technology industry group, provides OpenGL ES oversight and management.

Advertisements

Related Terms

Margaret Rouse
Technology expert
Margaret Rouse
Technology expert

Margaret is an award-winning writer and educator known for her ability to explain complex technical topics to a non-technical business audience. Over the past twenty years, her IT definitions have been published by Que in an encyclopedia of technology terms and cited in articles in the New York Times, Time Magazine, USA Today, ZDNet, PC Magazine, and Discovery Magazine. She joined Techopedia in 2011. Margaret’s idea of ​​a fun day is to help IT and business professionals to learn to speak each other’s highly specialized languages.