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Sizeof operator, in C#, is an operator used to determine the size (in bytes) of an unmanaged type that is not a reference type.
While developing applications that involve dynamic memory allocation, it is very common to find the memory allocated to a type. It is very unsafe to assume the size of a type and use the hard-coded value in the application, as this may break the application when ported to different systems. The sizeof operator is used in such cases to find the size of a compound data type like a struct. However, it can only be used to compute the byte size of value types and not for reference types due to the virtualized type layout system of the .NET framework.
The sizeof operator helps in memory allocation for data structures that are passed out of managed application to unmanaged code like Interop, custom serialization, etc. Increment and decrement operators, which operate on pointers, use the sizeof operator internally to increment or decrement the address contained in a pointer variable by a value equal to the number of bytes occupied by the type of pointer. The sizeof operator helps improve code readability.
The sizeof operator is a unary operator that takes a singe parameter and is used with the keyword "sizeof". In contrast to C++, the sizeof operator is a compile-time construct, so the parameter has to be a closed type known during compilation, not variables. The parameter can also be an enum, a pointer or a user-defined struct without any field or reference type properties. For certain predefined types, the sizeof operator returns a constant value, while its use with remaining types results in values based on implementation.
For example, when the sizeof operator is executed with integer (int) as a parameter, it always returns the number four to indicate that a variable of integer type occupies four bytes of memory.