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Playtesting is a method of quality control that takes place at many points during the video game design process. A selected group of users play unfinished versions of a game to work out flaws in gameplay, level design and other basic elements, as well as to discover and resolve bugs and glitches. In addition, the process mainly involves clarifying the vague points, adding fun elements or reducing boredom, balancing the victory situations, and so on.
Playtesting is very common among PC games and role-playing games. It has become an integral part of game design. The costs to produce a game have increased along with gamers' expectations. As such, designers have found that user feedback at every stage can help keep the user experience front and center. This focus on the user also helps to reduce the chances that the final version of the game will become an expensive flop when it hits the market.
Playtests are usually carried out at four points in the design process:
Due to the importance of their role, playtesters (also known as video-game testers) may be paid for their work in improving the game - especially if they are involved in the earlier, more technical stages.