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Edutainment, a portmanteau of the words “education” and “entertainment,” refers to technologies and software products that combine education with entertainment in some way. In the digital age, many of these products and technologies seek to make education more attractive to young people and students.
Edutainment technology comes in many forms. A streaming video platform or a prepackaged learning product can be categorized as edutainment if it has both entertainment and educational value. An app for a mobile phone, auto dashboard or projection screen can also be classified as examples of edutainment technology. Many edutainment tools may make use of delightful mascots or characters, either digital or in real-life films, in order to sell the entertainment value of the product. Edutainment is very much an issue in developing modern digital and hybrid curriculum for the classroom, and for supplementary educational use.