EA, Epic Games, Roblox Sued in EU for Misleading Gamers

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Key Takeaways

  • EA, Epic Games, Roblox, and others face EU accusations of deceiving gamers into overspending.
  • The European Consumer Organisation seeks regulatory action over digital item costs and child exploitation.
  • Video Games Europe asserts compliance with European laws and PEGI Code disclosure requirements.

Electronic Arts, Roblox, Epic Games, and four other videogame developers were accused in an EU complaint of deceiving gamers into overspending.

On September 12th, the European Consumer Organisation (BEUC) and 22 of its members from Germany, France, Spain, and Italy submitted the complaint to the European Commission and the European Network of Consumer Authorities.

The complaint also targets French company Ubisoft, Microsoft’s Activision Blizzard, and Mojang Studios (partly owned by China’s Tencent). The groups expressed concerns that users, particularly minors, struggle to grasp the actual cost of digital items, which ultimately leads to overspending.

BEUC Director General Agustin Reyna highlighted that gamers are often misled into spending money and called for regulatory action. He noted that despite the virtual nature of gaming, it must comply with real-world regulations and criticized companies for exploiting children’s vulnerabilities to encourage excessive spending.

Reaction of Videogame Companies

Video Games Europe, which includes EA, Epic Games, Activision Blizzard, Supercell, Roblox, and Ubisoft, stated that purchasing in-game currencies is a well-established practice understood by players.

The association also affirmed that its members comply with European consumer laws. The Pan European Game Information (PEGI) Code of Conduct requires developers to disclose the real-world cost of in-game currencies at purchase.

Parents Sound the Alarm

The BEUC complaint highlights widespread worries about minors becoming addicted to gaming. Parents have filed numerous lawsuits alleging that video game companies design their games to promote addiction and overspending.

At the same time, defendants argue that arbitration agreements and First Amendment protections—guaranteeing freedom of speech and expression—protect video games from such legal challenges.