Who invented augmented reality?

By Claudio Buttice | Last updated: June 17, 2019

A variation of virtual reality (VR), augmented reality (AR) is an enhanced version of a real-world environment that superimposes or blends interactive digital elements into physical objects. Although the concept may seem abstract, AR is much more tangible than VR since it still requires the user to interact with the real world, therefore, augmented through the use of a device that generates additional perceptual and sensory information (objects, sounds, smells, visual overlays, etc.).

Some early VR devices possess some elements that somewhat resemble AR, such as the famous Morton Heilig’s Sensorama (1957) or Ivan Sutherland’s Sword of Damocles (1968). The first one, in particular, was an “experience theater” which delivered sounds, vibrations and images to the viewer through a series of mechanical contraptions, so it may be argued that used some physical elements that are typical of AR. However, audiences could not really interact with it and it completely replaced reality rather than supplementing it in the form of a portable device.

The term “augmented reality,” as well as the first true device of this kind, was created back in 1990 by Boeing researcher Tom Caudell and his colleague David Mizell. The two scientists had to find a way to simplify the job of workers in the manufacturing factory who had to use large and expensive plywood boards to assemble the wiring for the 777 jetliner. These wooden diagrams were as long as 30 feet, and were used to thread and bundle the wires along pegs before they could be brought to the plane for installation. Caudell and Mizell devised a see-through display that could be worn on the head that superimposed computerized images of the airplane schematics to guide workers during the assembly process. They called this digital vision device “augmented reality,” and although the device wasn’t practical since it was too cumbersome for people to wear while working, it paved the way for other devices that quickly caught up later on.

Just two years later, Louis Rosenberg created Virtual Fixtures, the first AR system that was used by the U.S. Air Force. The device made use of a heads-up display (HUD) connected to two physical robot arms that the user could move through an upper-body exoskeleton that acted as a controller. The user saw the computerized robot arms in his visor, together with other computer-generated virtual overlays that simulated objects, barriers or guides existing in the real world.

Today, in less than 30 years, AR technology has made a huge leap forward both in terms of performance and usability as well — so much that these clunky early models look like hilarious sweded movie cardboard equivalents of the modern devices!

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Virtualization/Containers Emerging Technology Personal Tech

Written by Claudio Buttice | Data Analyst, Contributor

Profile Picture of Claudio Buttice

Dr. Claudio Butticè, Pharm.D., is a former clinical and hospital pharmacist who worked for several public hospitals in Italy, as well as for the humanitarian NGO Emergency. He is now an accomplished book author who has written on topics such as medicine, technology, world poverty, human rights, and science for publishers such as SAGE Publishing, ABC-Clio, and Mission Bell Media. His latest book is "Universal Health Care" (Greenwood Publishing, 2019).

A data analyst and freelance journalist as well, many of his articles have been published in magazines such as Cracked, The Elephant, Digital Journal, The Ring of Fire, and Business Insider. Dr. Butticè also published pharmacology and psychology papers on several clinical journals, and works as a medical consultant and advisor for many companies across the globe.

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