What is an Avatar?
An avatar is explained as a personalized graphical illustration, character, or alter ego that represents a computer user. An avatar can be represented either in three-dimensional form, for example, in games or virtual worlds, or in two-dimensional form as a profile picture, for example, on social media platforms.
Avatars are used widely on websites, social media, and in online role-playing games (RPGs). They are an integral part of Internet forums, social media apps, blogs, artificial intelligence (AI), and particularly virtual reality (VR).
Key Takeaways
- An avatar is a digital representation of an individual or business in an online space.
- Avatars have become widely used in gaming and social media, allowing users to express their creativity and foster social connections.
- There are various types of avatars, ranging from static profile pictures to 3D, full-body representations of people with customized features.
- Avatars are becoming more sophisticated with the adoption of AI, as algorithms can be trained to imitate human expressions and behavior.
- Avatars help users to become fully immersed in metaverse environments and explore their surroundings.
The History of the Avatar
The meaning of the term avatar originates from the Sanskrit word “avatāra,” translated as “descent,” referring to the idea of a manifestation or embodiment of a deity. In Hinduism, gods were believed to take on human or animal forms, known as “avatars,” to interact with the mortal world. This aligns with the concept of an avatar as a representation of a user in the digital world.
The term avatar as it relates to computer user identification was first coined by Chip Morningstar and Joseph Romero in 1985 when they were designing LucasFilm’s online role-playing game “Habitat.”
The use of avatars became mainstream with the advent of online gaming. Advancements in computer graphics and Internet connectivity enabled players to represent themselves with animated images, which gained popularity with games like The Sims and massively multiplayer online role-playing games (MMORPGs) like World of Warcraft.
Why People Use Avatars for Digital Identity
Today, avatars are an integral part of online identity. The simplest avatars are small graphic files used on websites. For instance, members of a social media platform can upload an avatar to represent themselves. The images may be humorous or serious and often show a beast or hero. They normally appear attached to user posts alongside the username.
Some websites provide users with a pool of avatars from which to choose. Avatars in virtual reality are fully immersive, interactive characters in virtual worlds that the user can customize. These avatars walk within the computerized landscape, manipulating the surrounding environment with lifelike movements. Avatars can be moved and acted upon using a keyboard and mouse or a gamepad. Virtual world avatars also have an associated inventory of objects such as tools, weapons, clothing, vehicles, virtual currency, etc.
Some avatars based on non-fungible tokens (NFTs), such as collections like Bored Ape Yacht Club, have been tied to cryptocurrency communities, where meme coin supporters use NFT profile pictures (PFPs) to show off their investments. Owners of some NFT-based avatars can use them to play blockchain-based games, such as Axie Infinity.
AI has taken avatars to a new level, as some companies and coders are developing “virtual influencers” to interact with users. These algorithm-based characters can evolve over time, using machine learning (ML) to adapt to user preferences and feedback to appear human-like.
Types of Avatars
There are various types of avatars that users can create and customize as a visual representation of themselves:
Avatar Examples
Avatars are now commonly used by individuals and businesses online. Examples include the Amelia intelligent virtual assistant and characters in virtual worlds such as Meta’s Horizon Worlds.
Amelia, developed by a company previously known as IPsoft, is an AI-driven avatar that companies can use as an interactive customer service agent. Amelia uses natural language processing (NLP) to answer questions, recall past interactions, and simulate human expressions to make customer interactions feel personal.
In VR environments like Horizon Worlds, users can create customized 3D avatars to represent themselves in the metaverse. These fully interactive avatars have options to change facial features, outfits, and other details to represent users. Through their avatars, users can explore digital worlds, attend digital events, and interact with other users in real-time, creating a social experience in a virtual setting.
The Bottom Line
The definition of an avatar as a representation of an individual makes avatars an important element in digital interaction. Users can unleash their creativity to participate in online spaces with a chosen representation.
Avatars have evolved over time from their initial form as static icons to immersive, interactive 3D figures. The use of avatars continues to expand as advancements in AI and VR create more personal and adaptive user experiences. Avatars are likely to play a key role in shaping interactions in metaverse environments in the future.